Reality Labs (RL) focuses on delivering Meta's vision through Virtual Reality (VR) and Augmented Reality (AR). The compute performance and power efficiency requirements of Virtual and Augmented Reality require custom compute pipelines and custom silicon. RL is driving the state-of-the-art forward with breakthrough work in graphics, computer vision, machine learning, displays and sensing. Our custom chips and technologies will enable AR & VR devices where our real and virtual world will blend to deliver far more impressive experiences. We believe the only way to achieve our goals is to look at the entire stack, from transistors, through architecture, to firmware, and algorithms.The AR Graphics Architect will lead the definition of graphics compute architecture that spans across the entire HW/SW stack. The ideal candidate for this role will have an excellent grasp on GPU architecture, system architecture, rendering techniques, gaming engines, driver architecture, graphics HW/SW API's, thermally constrained performance optimization on consumer devices, and should be comfortable operating in a cross-functional, and highly dynamic environment.
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